The Mental Aspect of Poker
The topic of the mental game of poker gained prominence with the publication of Jared Tendler's seminal work, "The Mental Game of Poker". There were other early mental game pioneers, such as Tommy Angelo and Alan Schoomaker, but Tendler brought the mental game into the mainstream and his book (as well as its sequel, The Mental Game of Poker 2) remains the definitive work on the subject.
Tendler is not without his critics. Acclaimed poker author Mason Malmuth offered some kneejerk criticisms of the book on the 2+2 forum. His remarks are quite lengthy but worth digging through. One of his criticisms addresses the question of whether unconcious competence - and by extension the whole Adult Learning Model - has relevance to poker.
MM :
So what is unconscious competence? Well, without defining it here, let’s say that unconscious competence is what a baseball players uses to hit a 95 mph fast ball or a tennis player uses to hit back a 120 mph serve. And looking at the tennis example a little more, once a 120 mph serve leaves a player’s racket, it’s about one-half of a second until his opponent hits it, and there’s no way this can be done consciously.
So why is this unimportant in poker? Well, if all decisions in poker had to be made in a second or two, then this would be a valuable idea, but as any no-limit hold ‘em player can tell you, many decisions take much, much longer than two seconds.
Tendler's 'Adult Learning Model' is also known as the four stages of competence, which dates back to a 1960's textbook Management of Training Programs according to wikipedia. Wiki goes on to describe the four stages thusly:
- Unconscious incompetence
- The individual does not understand or know how to do something and does not necessarily recognize the deficit. They may deny the usefulness of the skill. The individual must recognize their own incompetence, and the value of the new skill, before moving on to the next stage. The length of time an individual spends in this stage depends on the strength of the stimulus to learn.
- Conscious incompetence
- Though the individual does not understand or know how to do something, they recognize the deficit, as well as the value of a new skill in addressing the deficit. The making of mistakes can be integral to the learning process at this stage.
- Conscious competence
- The individual understands or knows how to do something. It may be broken down into steps, and there is heavy conscious involvement in executing the new skill. However, demonstrating the skill or knowledge requires concentration, and if it is broken, they lapse into incompetence.
- Unconscious competence
- The individual has had so much practice with a skill that it has become "second nature" and can be performed easily. As a result, the skill can be performed while executing another task. The individual may be able to teach it to others, depending upon how and when it was learned.
Reddit user Danack made an interesting point about the fourth stage, describing it as follows :
You can do well without even trying.
It's subtler than that.
You can do well and you can't always explain why you can do it well. All the choices that you make are so 'obviously' the right choices that actually breaking down the reasoning about what makes them good choices can be hard to do.
The lovely Day9 has a pretty interesting (as always) video on it: https://www.youtube.com/watch?v=-GsPw7qd2-k&ab_channel=Day9TV - relevant bit starts at 8:30 ish.
That comment is part of a broader discussion which is worth reading.
Perhaps this is MM's live background coming in to play, but I think any multitabler can tell you the value of being able to make good instaneous decisions. One of the advantages to online poker is that it allows you to play 8 or 12 tables at the same time, at which point you become a margin player. In fact many online winners would lose or break even in terms of their table results, and make their money from rakeback and promotions. Just recently I had a great +12 buyin session four tabling zoom where I played 725 hands in just under an hour. Let's say that's an average of 1.4 decisions per hand, that is still just under four seconds per decision. For a mass multitabler achieving unconscious competence seems very important. Especially because if you can get to this state then it shouldn't be nearly as mentally draining as "concious competence", where you can do the thing but it requires intense concentration.
Actually, this raises a second important point. I get that going into the tank, deconstructing a hand and logically deducing the optimal play can be a satifying enterprise. On the other hand, how are we going to make any money if everyone is tanking every street? If you take (in Mason's words) "much, much longer than two seconds" to make your decisions, and everyone else does too, pretty soon it is going to take ten minutes just to play a hand. In a sense, tanking is an arms race. Once my opponents start doing it, I have to start doing it. But once everyone starts doing it, the game sucks, and the fish will get bored and leave. Everyone loses. On the other hand, if we all play fast, especially when most of the decisions are trivial, then the game is going to be a lot better and more profitable. Excessive tanking kills the game. And at the end of the day, how much if anything do you really gain?
But I digress. At other points it seems like either MM is wilfully misinterpreting JT or at least they are talking about cross purposes. MM also disagrees with JT about tilt. You can read my summation of JT
on tilt here. MM however describes tilt on the following fashion.
One of the problems here is that Tendler addresses many different types of tilt, and in my opinion, while these types can and are often problems for some players, many of them are not tilt at all. In my view, tilt is caused by the inability to process information that gets presented to a player, such as getting several good hands beat in a short period of time, and he can’t understand how this can happen. Thus their minds are not able to solve this problem and their brain can get hung up similar to an infinite programming loop. And it’s my observation that with some people tilt can last for days.
MM's criticisms of Tendler's Mental Game of Poker
Tendler's tilt model, with the emotions overwhelming the rational mind, seems far more accurate to me than MM's 'logic loop' explanation, just based on my own numerous experiences with tilt.
Another discussion thread on 2+2, entitled 'How Do You Manage Tilt', has two great posts.
Tilt
Tendler's work breaks down why Tilt occurs. Each time you get angry or frustrated, a little residual emotion gets left behind. Over time these left over emotions slowly build up and eventually you reach a crisis point where your emotional regulation gets shut off and you start playing horribly. You stop playing logically, and start playing emotionally, with no respect for risk or proper play. You get looser, way more aggressive, and start to punt.
Okay. So how do we defeat tilt? Well one simple answer is to stop playing when you tilt. And that is definitely better than playing and tilting. Here semi-pros have a big advantage, especially if they have flexible work, because they can switch to other work while they cool off. But this is an imperfect solution. It is better to not tilt in the first place and to be able to play through the variance. And as a professional, you need to be able to put in the hours, which means playing well even when running bad. So how do we defeat tilt?
Well, the mental game is a skill like any other. Tilt control is also a skill. So one way is to focus on developing it better. Start a session, evaluate your mental game. Did you have any run bad? How was your mental game in response to it? By conciously working at our mental game we can be become better at regulating our emotions and ensuring that they do not overwhelm us.
One tool Tendler advocates for is to 'inject logic'. When you take a bad beat, you say to yourself, "okay, I took a bad beat. That's too bad. That makes me angry or frustrated, and it is natural to be angry or frustrated, but variance is a core part of the game of poker. You can't have poker without variance, and that meand bad beats and coolers. That is ok. But what is not ok is allowing my emotions to overcome my rational mind."
Also, taking a break can help. It doesn't have to be long. Just a few minutes to cool off can make all the difference. Playing fewer tables can also help, even if it is a stop gap measure until your mental game grows to handle more tables. Fewer tables means it is less likely you get a series of negative events in a row which can be tilt triggering.
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